Blog CRC1646
A05 and B02 at GENIALE 2025: Game Night with AI
On 22 October, projects A05 and B02 of the CRC's Digital Linguistics Lab (DiliLab) and the Computational Linguistics Group (CLAUSE) took part in the "KI, ärgere Dich nicht!" Game Night, which was organized by the KI Akademie OWL as part of the Geniale Festival „KI und wir“ at the Wissenswerkstadt.The concept of the language games was developed by Clara Lachenmaier. PhD students Manar Ali and Omar Momen and research assistants Hannes Gröner, Helena Stahlschmidt, Raha Askari, Larissa Koch and Viktoria Rupprecht had developed various interactive games that invited participants to engage with language models through playful experiences.
Featured Games:
Game 1: AI Can't See?
In this visual puzzle game, players help a vision-language model locate a specific color grid using textual hints. This challenge explores the interplay between human creativity in giving clues and the model's limitations in processing visual and textual information. Game Designer and Presenter: Manar Ali (B02)
Game 2: Be Metaphoric!
Can you craft a statement so uniquely unconventional that no one has ever expressed it that way before? This game challenges the notion that creativity might be the one domain where humans will always surpass AI. Game Designer: Omar Momen (A05), Presenter: Victoria Rupprecht (B02)
Game 3: Codenames with a Twist
Based on the popular word association game, two teams exchange coded clues through their spymasters (e.g., "water 2" to hint at "shark" and "ice"). Our unique twist: one spymaster is actually a large language model. Players must not only win the game but also detect whether their clues came from a human or a machine. Game Designer: Hannes Gröner (CLAUSE), Presenter: Larissa Koch (B02)
Game 4: Do the Opposite!
Do-The-Opposite is a multiplayer, multi-round game where the players' individual creativity is tested by giving them instructions like "Talk like a baby" and asking them what they would do as the opposite. Players answer anonymously and, during a poll, are asked to vote for the most creative answer. Here, an answer generated by an LLM is also added to see whether the LLM can show more novel answers. The winner (a player or LLM) is the one with the most votes at the end. Game Designer: Raha Askari (CLAUSE), Presenter: Viktoria Rupprecht (B02)
The GENIALE was a very engaging experience for us! Visitors, particularly the younger participants, showed outstanding creativity and enthusiasm. The high number of attendees who enjoyed the activities made this an ideal opportunity to discuss language models with the public and conduct a pilot study, helping us refine our experimental design and optimize future data collection.
A report on the Game Night was published in the Westfalen-Blatt from 25th Oktober 2025.
In the last month of Geniale, we have three more interesting events:
- „Wissenshappen. Autor: ChatGPT?“ on 8th November 2025, Projects: A05, B02, Ö
- "Guck mal, wer das spricht" KI-generierte Podcasts im Selbstversuch on 13th November 2025, Projects: B02, Ö
- "Wer hat's geschrieben? Mensch oder Maschine?", Mitmach-Station until 29th November 2025, Projects: A05, Ö
Team Members from left to right: Larissa Koch, Omar Momen, Raha Askari, Manar Ali, Helena Stahlschmidt
© Manar Ali, SFB 1646